

Referee’s decision still stands! Each Bribe may be usedĪ single Bribe may be used after an attempt toĪrgue the Call has been made. Is caused), but on a roll of 1 the Bribe is wasted and the On a roll of 2-6, the Bribe isĮffective and the player is not Sent-off (and no Turnover You may then read bothĬards before choosing one to keep and one to discard.Įach Extra Team Training session grants the teamĪn extra team re-roll for each half of this game. Roll a D6, and check the following table:ĬARD SELECTION: Once the D6 has been rolled, theĪppropriate Special Plays card deck is shuffled and twoĬards are drawn from the top. The D6 is re-rolled, you must accept the result of the Rolls give a duplicated result, you may re-roll the D6. There is no limit to how many cards may be drawn fromĮach deck, but if the second roll or any subsequent.Purchased, roll again on the table below.


Rolling a D6 and consulting the table below. The deck from which cards are drawn is determined by.Each Special Plays Inducement purchased allows you.

One Special Plays card to use during the game ahead.Ĭards are drawn from one or more of the Special PlaysĬard decks during the Inducements step of the pregame Next team turn or the end of the drive (whichever comesįirst), the replaced weather conditions will return.Įach Special Plays Inducement purchased gives you Until the end of the opposition’s next team turn, replacing Weather conditions are applied immediately and will last Modifier of +1 or +2, or -1 or -2 if desired. The start of any one of your team turns, before activatingĪny of your players. You may use a Weather Mage once per game, at Mage is not a Wizard Inducement and a coach may Induceīoth a Weather Mage and a Wizard of some sort. Up to a maximum of nine in total, for the duration ofĪt the end of the game, any Part-time Assistant Number of assistant coaches by the number Induced, Bloodweiser Kegs benefit all playersĬurrently on the team, including Journeymen, Star Players Game when rolling to see if any of your players recoversįrom being KO’d. Modifier to the result of any dice rolls made during this Always Hungry, Bone Head, Break Tackle, Juggernaut, Loner (4+), Mighty Blow (+2), Multiple Block, Stand Firm, Throw Team-mateĪ Giant is subject to the following special rules: GIANT RULES HEREīlack Orc, Chaos Chosen, Chaos Renegade, Dark Elf, Dwarf, Elven Union, Goblin, Halfling, Human, Imperial Nobility, Lizardmen, Necromantic Horror, Nurgle, Ogre, Old World Alliance, Orc, Shambling Undead, Skaven, Snotling, Underworld Denizens, Wood Elf, Amazon, Chaos Dwarf, High Elf, Norse, Tomb Kings, Vampire, Daemons of Khorne, SlannĬheerleaders by the number Induced, up to a maximum ofġ6 in total, for the duration of the game.įor each Bloodweiser Keg Induced, you may apply a +1
